Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. This large release started with a focus on colonial cultures and how they diverge over time from their overlords. However, it grew in scope and scale considerably:.

You can get it here. This small patch release has been focused on various small fixes and feature requests that make life easier:. Skip to content. Dismiss Be notified of new releases Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. Sign up. Releases Tags. Latest release. This commit was created on GitHub. Choose a tag to compare. Search for a tag.

EU4toVic2, 1. However, it grew in scope and scale considerably: Changes to conversion process Culture changes Colonial cultures diverge from overlord - for every culture originating in the Old World colonies in the New World will have their culture changed.

Whether this new culture will be accepted or not largely depends on whether the colony is absorbed during the conversion process, or if the colony has eaten their overlord for example, Portugal's "Flee to Brazil" decision. Most of these cultural changes are defined in our user-editable files, but for those we haven't defined like Kongo colonizing South Americathe neocultures will be generated dynamically. Absorption The old "Liberty desire" colony absorption option from the converter was misleading as there is no liberty desire in the save game we can depend on.

Options now map directly to colonial attitude - and still give you the ability to absorb them all, or none at all. Our strong preference is to leave them autonomous. Cores and States Major Change 1. This causes enormous gameplay balance problems as we use the states to verify full cores and assign them over. Thus, we've decided to step back, take a deep breath, and simply ignore EU4 cores and states altogether. Countries will get cores on those provinces that have majority of population belonging to their primary or accepted cultures.

That's about it. Those states that contain their cores are in fact states, the rest are territories. Primary and Accepted Cultures Major Change Primary culture will mostly be what you expect, unless the country is a colonial country what had a majority of primary population diverge from ex-primary culture.

Accepted cultures have taken a page from Cores and States above, and are entirely ignored. The rest are minorities. This applies to sub-saharan africa, excluding Horn of Africa.

Basically, everything below Morocco, Egypt and Ethiopia. This change allows for one of primary Vic2 mechanisms - colonization and related crisis generation - to come into spotlight once again.The best kittens, technology, and video games blog in the world.

There's very little information about this wonderful thing, so after doing some research I decided to write it all up. What is a megacampaign Paradox Grand Strategy games cover very long time, and most people never even "finish" a single game of CK2, or EU4 - but it's possible to go the other extreme and play a "megacampaign" - start in one game, then convert to another, and keep playing.

Please don't ironman megacampaigns I'd generally dislike ironman, but it's even more important not to play ironman for a few reasons: Conversion process is never perfect, so you're very likely to want to tweak some things with console commands or save game editing before and after export.

It's bad enough when game bugs out and you need to fix it by console, but when it happens to your campaign you've been playing for literally months, it can be really devastating If any of the games receive updates, you might need to do some fixing.

CK2 is notorious for breaking saves any time trait list expands because they couldn't be bothered to include 10kB trait id to trait name mapping table in each save game. Ironman mode uses special save format which is pretty damn hard to "un-ironman" and edit if necessary. Megacampaign is not a meaningful achievement run - with so much time it's inherently going to be pretty easy past first years, other than for self-imposed challenges with which ironman will be of no help.

Or if you really want to, go ahead, just don't say I didn't warned you. What is the converter There's been many converter tools which take save game from one game and create a mod for another. In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. Mod setups starting map, rulers, and whatever else it felt like including. You can only access it if you have converter DLC.

If you want to continue to Vic2 and HoI4, you'll need to use third party tools. Where are the files If you want to mod it, or just look at it, you might be surprised. Unlike pretty much other DLC-locked content which is included in base game, just with some flags telling it to turn it off, all converter files are in DLC zip. What converter does Converter creates EU4 map matching CK2 map, with proper cultures, religions, dynasties, and government types, adding new countries as necessary. It creates matching rulers with sensibly mapped stats, traits, and heirs.

It reassigns province development and centers of trade. In limited way it also sets up vassals. It will convert any game to It will convert your stash of CK2 gold to EU4 gold at rate, and your prestige at rate.

What converter doesn't do It ignores any diplomatic relations or wars. It ignores any family relations, except for dynasty name. So if you're king of England and your son is ruling France, that won't be modeled in any way except giving you same dynasty. All provinces produce same goods as before including goldare in same trade nodes, have same estuaries, and other modifiers - with exception of centers of trade.

It doesn't extrapolate outside map - so even if you converted everyone to Zoroastrian, you'll still need Sunnis in Africa and Indonesia on conversion in any place not included on CK2 map. All ongoing rebellions are cancelled. Does converter randomize The process seems to be completely deterministic. If you export multiple times without reloading, you'll get same files. If you do it after reloading, you'll get trivial changes, like order if tags so things like which duke gets X01 and which gets X02 can flipbut there doesn't seem to be any meaningful randomness.

Otherwise, it will look pretty much the same as vanilla. This is true even if Aztec invasion never happened.Who hasn't already heard of "Secret Denmark"? Play as the Norse everlasting dynasty of Skjult and conquer the world as a Secret King. NOT Ironman compatible, not compatible with any mod that adds provinces. No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.

Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Now compatible with mods that extend timeline backwards. Also, now baronies have special coat of arms.

EU4 conversion now has new special province names Mod compatible with version 2. No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available.

Add file and help us achieve our mission of showcasing the best content from all developers. It's based upon a funny glitch of the first EU4-Vic2 converter where Denmark was being in the hand of Secret Kingdom of and therefore called Secret Denmark. Only registered members can share their thoughts. So come on! Join the community today totally free - or sign in with your social account on the right and join in the conversation.

Mod about the new empires of the 16th century, from the Habsburgs to Kalmar to Songhay to the Mughals. Ancient Kings is a mod to famed Crusader Kings II, providing players the opportunity to go back to the violent times of Antiquity.Currently supports EU4 1.

The goal of this project is to allow a Europa Universalis 4 campaign to be transferred and continued in Victoria 2. This a. Vic2 to HoI4. This converter is still under development. It is documented on the Hearts of Iron 4 wiki. For troubleshooting, bugreporting, or other help, please visit the official release thread on the Paradox Interactive forums.

To help with development, please visit the official development thread on the Paradox forums. EU4 to Vic2. Each Vic2 province gets a bunch of Vic2 demographics based on the EU4 ratios. This is where culture conversion happens, with slave culture. EU4 EU4 to V2 converter help self. During those periods, warfare was for most parts regionalized, and when it wasn't, it tended to be a conquest.

This save game converter will bring the rulers, religions, cultures and nations of a Crusader Kings II save game to Europa Universalis IV, allowing for hundreds of years of additional Forums dedicated to the games published by Paradox Interactive.

Enter the night! The wait has been long but it's finally here, Vampire - The Masquerade: Bloodlines 2! Victoria 2 To Hoi3 Converter The list of posts is probably too much detail, I suggest linking to the main thread s. The converter doesn't support non-HoD Vic2 though it might work anywayand vanilla Vic2's mod folder doesn't work at all.

If you really want to try, you'll have to make a copy of your game install and copy the mod on top of the copy. Q: Vic2 is crashing at converting history. What do I do? Toggle navigation F reekeyworddifficultytool. Home Extension Pricing Policy About-us. Keyword Research: People who searched eu4 to vic2 converter discussions also searched. Search Results related to eu4 to vic2 converter discussions on Search Engine.

Europa Universalis IV Windows, Mac game

Steam Workshop :: EU4toVic2 steamcommunity. All rights reserved.Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.

Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

I admit that i got a little bit bored of adding in provinces, so i decided to tweak at the culture and technology files of the game. For those that don't know, culture in EU4 is categorized, for instance Welsh, Scottish, American would be categorized under "English" and Danish, Finnish, Swedish would be categorized under "Scandinavian. I havn't done too much with technology as it requires a lot of modifying to make it work, But i plan on having them tie up pretty much with the countries respected culture.

I added all the orc and Goblin tribes for the Badlands. I also edited the terrain on the Eastern Coast. The terrain looks very boring as it's mostly flat, and the terrain in Warhammer is supposed to be arid, but the closest thing i can do is make the Badlands a desert as there's no actual arid texture.

I'm only here again because i wanted to show off some new provinces i added. It's hard to see, but i added roughly 10 provinces for Kislev. Sadly however, this would take too long when modding, so i would like to keep the number of provinces per country around I may add more if people believe that more should be added. I added some entry points into the mountains to allow for more free range when invading around Norsca. I also heavily eddied the coast line around the continent. I will mark up the provinces a bit to look more interesting and less straight.

I of course will add more sea provinces, but this is just a small overview. According to Warhammer lore, the Border Princes are made up of multiple smaller states to form a larger government, i could potentially use the HRE to do this, but i would rather save that for The Empire, since you can only have one HRE in game.

Mega Campaign - CK2 to EU4 to V2 to HoI3 - 769 AD to 1948 AD Timelapse

I did what Total War did and just simply split them up in two. I'll also randomize relations between the two similar to what eu4 does with Castile and Aragon. This should allow for some more diverse campaign in which you and the other border princes are friend or foe. ModPage: Moddb. YouTube Channel: Youtube. Dev blog for December, mostly goes over Estalia and Tilea.

EU4toVic2, 1.0Mexico

This will be much shorter than the previous one because the holidays took up most of my time Another blog update for the coming version of Lord of Universalis 3. This blog is about the new User-interface that will give the mod a whole new Blog update 2 about the coming version 3. This time the focus is Mordor. No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.

Victoria 2 Cold War Enhancement Mod

Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.

Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth. I admit that i got a little bit bored of adding in provinces, so i decided to tweak at the culture and technology files of the game. For those that don't know, culture in EU4 is categorized, for instance Welsh, Scottish, American would be categorized under "English" and Danish, Finnish, Swedish would be categorized under "Scandinavian.

I havn't done too much with technology as it requires a lot of modifying to make it work, But i plan on having them tie up pretty much with the countries respected culture. I added all the orc and Goblin tribes for the Badlands.

I also edited the terrain on the Eastern Coast. The terrain looks very boring as it's mostly flat, and the terrain in Warhammer is supposed to be arid, but the closest thing i can do is make the Badlands a desert as there's no actual arid texture.

I'm only here again because i wanted to show off some new provinces i added. It's hard to see, but i added roughly 10 provinces for Kislev. Sadly however, this would take too long when modding, so i would like to keep the number of provinces per country around I may add more if people believe that more should be added.

I added some entry points into the mountains to allow for more free range when invading around Norsca. I also heavily eddied the coast line around the continent. I will mark up the provinces a bit to look more interesting and less straight. I of course will add more sea provinces, but this is just a small overview. According to Warhammer lore, the Border Princes are made up of multiple smaller states to form a larger government, i could potentially use the HRE to do this, but i would rather save that for The Empire, since you can only have one HRE in game.

I did what Total War did and just simply split them up in two. I'll also randomize relations between the two similar to what eu4 does with Castile and Aragon.

This should allow for some more diverse campaign in which you and the other border princes are friend or foe. ModPage: Moddb. YouTube Channel: Youtube. Dev blog for December, mostly goes over Estalia and Tilea. This will be much shorter than the previous one because the holidays took up most of my time Another blog update for the coming version of Lord of Universalis 3.

This blog is about the new User-interface that will give the mod a whole new Blog update 2 about the coming version 3. This time the focus is Mordor. No articles were found matching the criteria specified.

We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.

Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. This is pecial build of Vic2 to HOI4 converter. This one needs for the converted Vic2 save from Eu4, and will do the same, as Eu4toVic2 one. It should work in the 1. Open the file Idead Recapturing is a mod I created for me to make EUIV's ideas more historicaly accurate hence the name and it evolved to quite a big modificationThank you for creating a Paradox Account!

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